Post-Jam Fixes and Changes
Under the Moonlight » Devlog
Fixes and changes we've made post-jam
Changelog:
- Audio Sliders now work on a logarithmic scale.
- Added render layers back in and assigned some sprints to them.
- Minor UI changes.
- We now have a binary saving system.
- Volume settings should save now.
- Worked to reduce scene dependencies
- Pause Menu Manager is now a ScriptableObject.
- Pause Menu is now loaded dynamically into any scene whose name doesn't contain "Menu_"
- Pause Menu includes how to play and settings.
- The Game Manager now knows the first level by build index.
- Updated Pause Menu prefab
- Custom inspector for Moonlight Behaviour
- Added Unit Tests for Character Movement, Werewolf Movement, and Moonlight Behaviour
- Added Namespaces to the codebase
- Updated to Unity 2019.4.8f1 from Unity 2019.4.3f1
- Updated included packages
- Fixed Issue #7 - Volume Resetting on Pause Menu
Files
Under The Moonlight - WebGL Play in browser
Aug 15, 2020
Under The Moonlight - Windows 30 MB
Aug 15, 2020
Under The Moonlight - Mac OSX 30 MB
Aug 15, 2020
Under The Moonlight - Linux 31 MB
Aug 15, 2020
Get Under the Moonlight
Under the Moonlight
You are a werewolf who transforms when the moonlight hits them. Reach the exit!
Status | Prototype |
Authors | Steven Drovie, Alex Cline, allison9999 |
Genre | Puzzle |
Tags | 2D, Game Maker's Toolkit Jam, maze, Pixel Art, supernatural, werewolf |
Languages | English |
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